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Transformers Earth Wars: Galvatron Review & Tips

Galvatron

Galvatron has now made his appearance into Transformers Earth Wars thanks to the Till All Are One weekend event. This review will cover the comparisons to Megatron, my opinion and some tips for using him.

The first obvious comparison to Galvatron is that he has an increased damage to his ability compared to Megatron:

InspiringCharge.jpg Megatron’s Inspiring Charge: 

Level Damage
1 300
2 315
3 330
4 345
5 360
6 375
7 390
8 405
9 420
10 435

Ability_FusionBeam.jpg Galvatron’s Fusion Beam:

Level Damage
1 650
2 682.5
3 715
4 747.5
5 780
6 812.5
7 845
8 877.5
9 910
10 942.5

The second noticeable comparison is that Galvatron has slightly less health. Eg a 2 star Megatron at max level has 6000 health where as Galvatron has only 4500.

So it could be said that Galvatron is a bit of a glass cannon almost but given his range he is able to escape most damage when using his ability. However his normal damage power is still a close ranged weapon and melee which does suffer when he is up close compared to Megatron even though it has higher damage per second the lower health makes him suffer.
Screenshot_20160905-135233
Galvatron’s Fusion Beam delivers a great area effect and is most effective when combined with Slipstream’s bomb. Although expensive it is best used 2nd or 3rd in a chain attack to ensure you aren’t wasting your ability points.

The best way to use Galvatron is to use careful ranged positioning attacking grouped buildings/targets to deliver the best damage. Be mindful with his lower health when trying to engage close targets and make sure he is surrounded with warrior bots to help him survive.

VERDICT:

Rotating Galvatron into your A-team can be a gamble if you are thinking of swapping out your Megatron. At later level this may be ok to do with his higher damage but would rely on having Scrapper/Tantrum for example in your squad to substitute Megatron’s charge.

It is great that the model we have is the same from the G1 series although  i don’t see Galvatron being a replacement for Megatron but is a nice alternate team member with terrific area damage when combined with the right classes.

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Transformers Earth Wars: Decepticon Squad Setup Guide

This guide is designed to help you setup a versatile squad for Transformers Earth Wars. These bots could be substituted to your liking or playstyle; however it is what i find most effective and can be used as a starter guide.

YOUR A TEAM:
# This team should contain your top ranking bots.
# Be used for Alliance Wars
# Be used for higher Zone raids
# Used in Event high tier reward raids

I will use my team as an example here to highlight how to get the best use out of your A Team:

Screenshot_20160830-104710
This team is able to clear Zone 6 and Zone 7. Your team should be able to do 1 higher zone regardless of the power recommendation with the right squad abilities.

The ideal setup is to have a mixture of roles and activate your abilities in a chain that has them layer damage.

SPECIALS:

megshrap

High health for Megatron and strong damage output. Although his default power seems slow but when mixed with combat stimulants from Shockwave he is unstoppable. After you have taken out the first line of defence you want to try to bypass the outposts with his charge ability then activate it again once you are clear of defences to attack the base.

Skrapnel gives you a second emp bot to your squad. With his short range it will protect you when you are up close with your warrior and past the first line of defence so be sure to use it as soon as your squad has done the first charge in with Megatron.

EMP/GUNNER:

break

High damage per second with range that will escape any defence. His EMP ability has area damage too which can disable multiple defences before going in.

WARRIOR:

night

With Nightbird’s ability she is able to soak up a tonne of damage to help distract and shield your attacks. Her damage output is great but does require careful positioning given she is mostly melee.

AIR:

star

Starscream is a must for Air single target damage. It is important you have his ability powered up as high as you can as soon as possible to be effective. He should be able to take out most defences below level 8 with a rating 400 or higher. You will need to familiarise yourself with his range as it shorter compared to the likes of Thundercracker for example. It is best to send Starscream in first to take out the first line of defence.

GUNNER:

mix

Want a tonne of area damage? You want a Mixmaster! His ability should be used either 1st or 2nd in a raid depending on the defence setup in conjunction with Starscream. His range on his default gun power almost the same as Breakdown so send them together on the map to be most effective.

MEDIC:

schockwave

As of the current version the healers can be a bit of a hit and miss with their path finding but Shockwave is an terrific choice with his Stimulant ability as it can really help improve the damage of your strong melee and ranged bots when used at the right time.

Power Chain Example Strategy:

  1. Position your ranged gunners near some key defences
  2. Take out the first line of defence with Starscream.
  3. Use Mixmaster’s ability to take out a group of defences.
  4. Charge in with Megatron
  5. Activate Skrapnel EMP & deploy Nightbird Clone
  6. Charge in with Megatron at the base and activate Shockwave’s ability on your squad


Positioning At Start:

placement

Power Chain in action:

 

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